#include "shapes_lo.inc"
// Round_N_Pyramid (N, Wire_Radius,   R1,   R2, Height, Fill_On, Merge_On)  
object{ Round_N_Pyramid ( 5,  0.05, 1.00, 0.00,   0.85,       0, 0)         
        texture{ pigment{ color rgb<1.0 ,0.8, 0.1>}
                 //normal { bumps 0.5 scale 0.015}
                 finish { phong 1}
               }
        scale<1,1,1>
        rotate<0,0,0> 
        translate<0,0.00,0>
      } //------------------------------------------------------------------------------------